If you're new here, you may want to subscribe to my RSS feed. Thanks for visiting!
embedded by Embedded Video
YouTube Direkt
Kawaii!
If you're new here, you may want to subscribe to my RSS feed. Thanks for visiting!
embedded by Embedded Video
YouTube Direkt
Kawaii!
Cave Story. What a fresh new game. Wait a sec. It isn’t new? What do you mean? When did it come out? 2004? What?! How did I miss this gem?

It’s all the best of 8-bitness without having the annoyance of blowing on NES carts. What is a home-brew homage to many different games, including Metroid and a long-lost Sierra game, Zeliard, brings to the modern age a bit of that nostalgia for simpler times. It feels 8-bit, but it isn’t quite as rough around the edges.
[via: Play This Thing]
So, the TGS starts in a week now, and we’ll be in out in full force to garner some coverage of the event. Mind you, the staff here (well, me …) won’t be able to do the wonderful live-blogging that some others might, but coverage is coverage. The big boys might miss something.
So, for the readership here, is there anything you’d like to see covered? I know what I’ll be looking out for anything interesting, but if there’s rumours you want quashed or confirmed, please leave a comment or send an email via the contact page!
embedded by Embedded Video
YouTube Direkt
Yep, I know, it’s an old one, but it’s classic and, well, damnit, I missed it the first time around. Enjoy!
Well, it’s been a week since the event and what do we have to show for ourselves? Seems like a whole lot of nothing spectacular. Sure, we’ve got a PSP Slim goin’ down, a pile of new trailers for games we’ve already know about, and a whack-load of Crysis screengrabs. But anything significant? Nadda.
But seriously, E3, in it’s toned down form just isn’t that amazing thing we all once remembered it to be.
I miss the old E3, where you couldn’t see a day pass without some new incredibly breaking news gushing all over the industry turning it on it’s side. Maybe my nostalgia is calling out for the golden days (maybe I’m just bitter I never got to go to it when it was good) or maybe it’s a good thing that it’s not all jam-packed with excitement for the upcoming fall release schedule. I’m not sure. But it sure is different.
Fine, fine, it’s now aimed at the business and industry itself, trying to be a little more GDC-like in it’s scope, sure. But there’s nothing like a good ol’ boothbabe-filled gamer haven. I guess we’ll have to wait for the other half of the split to hit this fall, E for All, to see if the old bag still has it in her.
Big announcements, I hope we have ‘em.
embedded by Embedded Video
YouTube Direkt
Ok, so Japanese comedian Tomonori Jinnai decides to take a quick break (on-air) to relax and play a few quick rounds of Tetris. But, this ain’t the game I remember … Green soybean?
[via Japan Probe]
embedded by Embedded Video
YouTube Direkt
I don’t know about you, but I don’t get quite so excited, these days, when yet another FPS game comes out. Always the same thing, shoot this, get this key, open this door. I mean, I love FPS games, but the same tired formula comes out at least three times a year.
Well, Bioshock totally is the exception. I’m sure unless you live under a rock, you’ve already seen bits and pieces of this game being demoed and previewed all over the place, but I’m particularly enamoured with this new trailer feature Ken Levine doing a voice-over describing the action.
Seeing the different, although all quite gung-ho, actions you can take to “solve” a particular puzzle of a particular room makes me anticipate this game a whole lot more. It seems like even some emergent behaviour popped up while they were building this game, as Ken makes a comment about the traps in-game. Enjoy!
Some rather creative folks have started using teleport hacks to beam sacrificial level 1 gnomes to great heights and crater on impact to form words. It’s a new form of spamvertizing (gnomevertising?) that seems to go beyond the private message spam that many WoW players are accustomed to seeing.
I’m not sure if I should be annoyed or intrigued. I mean, the creativity of it is just so humorous, yet, I can’t help but dislike any kind of advertising spam
[via Raph Koster]
Of course, it’s standard fare to up and build something in any Sim-type game that just causes mayhem and destruction. What would SimCity be without monsters and other disasters? Roller Coaster Tycoon is no exception, of course.
If you’re a sensitive viewer, please do not watch the following video. By sensitive, I mean, have no sense of humour at all.
embedded by Embedded Video
YouTube Direkt
But, the addition of the free balloons to the killing-fest is just icing on the cake.
via The Last Boss
Famitsu has a short write up on all of the races and jobs in this soon-to-be-released new DS game. Now, my Japanese isn’t spectacular, but I’ll give an outline here.
Final Fantasy Tactics A2: Seal Grimoire, the sequel to Final Fantasy Tactics Advance, goes on sale in Japan in Q4 2007, and is TBA released everywhere else. Poo.
“Hiyumu”, the human-like race, are jack-of-all-trades, good at attack and support. The standard and simple race that’s probably good to have in a party.
“Moguri” hit up aerial-assault style jobs. Resembling mice and specializing in engineering skills, they’re the only ones that can surf in the clouds and drop wtfbombs on the enemy.
“Vuiera”, like Hiyumu, are a bit of all-rounders. They have rabbit-style ears and tend to be better for support and healing positions.
“Banga”, being covered in scales as they are lizard-like, are great at tanking, offensive assaults. They’re the ones that will suck up all that high-HP damage while everyone else is laying down the smack on things.
The “Mou”, are the opposites of Banga. They’re delicate but possess powerful magical abilities with which to nuke the living crap out of opponents. And quite honestly, I can’t even begin to tell what animal they look like. In this screen-grab they look kind of like Tails.
[Google mangles translates it here. And I just had to snipe one of their screen shots, they're purdy ...]